![]() (Who doesn’t LOVE a map at the front of a book though, really?) Oh, hello end-of-trilogy problems! The third book in the series includes a lot of world-building notes - lists of types of gamesmen, unusual fauna, more extensive maps. I had tears in my eyes as they and it was all marvelous. My favourite two characters of the series (Jinian and Queynt) only come along in Wizard's Eleven, and the eleven themselves truly come to life here even though we've been gathering glimpses of them all along. The first book is sparsely drawn and the characters are flat on the page, and it's all too easy to put it down there but by the start of this book, I was entirely caught up in unraveling the truth along with Peter. ![]() I wish this had been published today, because it would have been in one volume-which is really how these need to be read. But wow! It all comes to fruition in this volume and I feel like I've just watched her writing develop in spades over the course of the short trilogy. The True Game is weird, yes, and the early books (#1-2) certainly lack the strength of Tepper's later writing. I thought this little trilogy by Sheri S. I have this fascination for the weird early books written by authors who would later develop their own styles/themes and move away from their freshman efforts-books that probably wouldn't have seen the light in today's publishing environment, but that have their own strange magic.
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